Apple Vision Pro — UX Motion System

  • Role
    • Principal UX Motion Designer

  • Focus

    Applying system timing tokens to real interface elements

  • Motion Scope
    • Micro-interactions
    • State changes
    • UI confirmations
  • Timing System
    • Fast (120ms)
    • Medium (240ms)
    • Slow (480ms)
  • Tools
    • After Effects
    • Figma
    • ProtoPie
    • GSAP

Motion Defines Hierarchy

Spatial Depth ≠ zoom

Rhythm = hierarchy

Timing & emotion

Hero Choreography

Album Card Motion System

Hover Float
Grid Reveal
Depth Parallax
Light Sweep

Playback Bar Motion

The player becomes the pulse of the scene — continuous, glowing, subtle.

Progress bar motion timed to 6s loop using ease-in-out sine curve.

Ambient Light + Depth System

Camera Motion / Vision OS Depth

Motion System Breakdown

Principles

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Timing Map

Applied Motion

Reel

My work drives results. Let’s talk about yours.

1

Build Overview

Project
Apple Vision Pro — UX Motion System
  • Client
    Applying system timing tokens to real interface elements
  • Company
  • Category
  • Timeline / Duration
  • Team Size
    • Micro-interactions
    • State changes
    • UI confirmations
  • Role
    • Principal UX Motion Designer

  • Software
    • After Effects
    • Figma
    • ProtoPie
    • GSAP

2

Creative Rationale

Spatial Depth, Not Zoom

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Process

Key Highlights

Detailed Insights

Deep Dives

Learning Science

Timing as Emotion

2

Creative Rationale

Spatial Depth, Not Zoom

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Challenges

  • Designing motion that feels subtle, not distracting, in a mixed-reality environment.
  • Ensuring UI readability while integrating 3D spatial layers.
  • Balancing rich ambient visuals with performance-friendly motion.

Process

Impact and Results

Depth Parallax

Measurable Outcomes

Grid Reveal

Takeaways

Hover Float

1

The brief

Spatial Depth, Not Zoom

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Challenges

  • Designing motion that feels subtle, not distracting, in a mixed-reality environment.
  • Ensuring UI readability while integrating 3D spatial layers.
  • Balancing rich ambient visuals with performance-friendly motion.

Learning Objectives

Rhythm as Hierarchy

Learning Science

Timing as Emotion

Learning Methodolgy

  • Fast (120ms)
  • Medium (240ms)
  • Slow (480ms)

Process

Impact and Results

Depth Parallax

Measurable Outcomes

Grid Reveal

Takeaways

Hover Float

Accessibility & inclusion

Light Sweep

If the work speaks to you, let's build something.

Karuso portfolio Webflow template

My work drives results. Let’s talk about yours.

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