Apple Vision Pro β Spotify UI [concept]
- Role
- UX Motion Designer (Concept & Prototyping)
- Visual Designer (Figma/Spatial Layout)
- Prototyper (ProtoPie)
β
- Duration
3 weeks β 2025
- Tools

Motion Defines Hierarchy
Spatial Depth β zoom

Rhythm = hierarchy

Timing & emotion

Hero Choreography
Album Card Motion System
Playback Bar Motion
The player becomes the pulse of the scene β continuous, glowing, subtle.
Progress bar motion timed to 6s loop using ease-in-out sine curve.

Ambient Light + Depth System

Camera Motion / Vision OS Depth

Motion System Breakdown
Principles
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Timing Map

Applied Motion

Reel
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1
Build Overview
2
Creative Rationale
Goal
- Explore how motion reinforces spatial depth and hierarchy in visionOS.
- Showcase natural, fluid panel transitions that mirror Appleβs design language.
- Create immersive interactions that make music exploration intuitive and delightful.
Process
Key Highlights
Detailed Insights
Deep Dives
Learning Science
- Spatial Anchoring β Every panel and element maintains its depth in space, reacting to head movement with parallax.
- Smooth Continuity β Motion bridges transitions between library, search, and now playing without abrupt cuts.
- Microinteraction Delight β Hover, pinch, and drag gestures get subtle but meaningful feedback.
- Clarity through Depth β Foreground actions dim or blur background context to focus attention.
2
Creative Rationale
Goal
Challenges
Process
Impact and Results
Measurable Outcomes
Takeaways
1
The brief
Goal
- Explore how motion reinforces spatial depth and hierarchy in visionOS.
- Showcase natural, fluid panel transitions that mirror Appleβs design language.
- Create immersive interactions that make music exploration intuitive and delightful.
Challenges
- Designing motion that feels subtle, not distracting, in a mixed-reality environment.
- Ensuring UI readability while integrating 3D spatial layers.
- Balancing rich ambient visuals with performance-friendly motion.
Learning Objectives
A high-fidelity motion prototype showcasing Spotifyβs spatial-first design in Vision Pro, presented as an immersive case study for portfolio and client demonstration.
Learning Science
- Spatial Anchoring β Every panel and element maintains its depth in space, reacting to head movement with parallax.
- Smooth Continuity β Motion bridges transitions between library, search, and now playing without abrupt cuts.
- Microinteraction Delight β Hover, pinch, and drag gestures get subtle but meaningful feedback.
- Clarity through Depth β Foreground actions dim or blur background context to focus attention.
Learning Methodolgy
Process
Impact and Results
- Panel Transitions: Library, Search, and Now Playing glide in/out with depth scaling. Incoming panels slightly scale up while receding ones scale back and blur.
- Album Art Transitions: Skipping songs shifts album art forward/backward with eased slide + fade.
Measurable Outcomes
- Hover States: Playlists and albums subtly scale up (105%) with soft shadows.
- Search Results: Cards animate in with staggered timing, creating a rhythmic cascade.
- Queue Expansion: Expands downward with elastic easing, maintaining spatial awareness.
Takeaways
- Ambient Pulses: Album covers βbreatheβ slowly with micro-scaling (1β2%).
- Background Blur Dynamics: Intensity adjusts based on focus (e.g., Search blurs Library).
Accessibility & inclusion
These motion layers create hierarchy (whatβs most important right now), immersion (music feels present in space), and usability (gestures always get visual confirmation).
3
Results
Apple Vision Pro β Spotify UI
Apple Vision Pro β Spotify UI
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