Apple Vision Pro β€” UX Motion System

  • Role
    • Principal UX Motion Designer
  • Focus

    Applying system timing tokens to real interface elements

  • Motion Scope
    • Micro-interactions
    • State changes
    • UI confirmations
  • Timing System
    • Fast (120ms)
    • Medium (240ms)
    • Slow (480ms)
  • Tools
    • After Effects
    • Figma
    • ProtoPie
    • GSAP

Motion Defines Hierarchy

Spatial Depth Not Zoom

Rhythm Hierarchy

Timing as Emotion

Hero Choreography

Album Card Motion System

Spatial Depth Not Zoom
Rhythm Hierarchy
Timing as Emotion
Light Sweep

System at rest

Motion disappears when it’s no longer needed, allowing the interface to remain calm, clear, and unobtrusive.

Contextual Depth & Focus Priority

predictive path & system awareness

Motion System Breakdown

Principles

The foundational rules that govern how motion behaves across the systemβ€”defining when elements move, how they transition, and how timing, depth, and hierarchy work together to guide attention with restraint.

Timing Map

Applied Motion

Reel

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1

Build Overview

Project
Apple Vision Pro β€” UX Motion System
  • Client
    Applying system timing tokens to real interface elements
  • Company
  • Category
  • Timeline / Duration
  • Team Size
    • Micro-interactions
    • State changes
    • UI confirmations
  • Role
    • Principal UX Motion Designer
  • Software
    • After Effects
    • Figma
    • ProtoPie
    • GSAP

2

Creative Rationale

Spatial Depth, Not Zoom

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Process

Key Highlights

Detailed Insights

Deep Dives

Learning Science

Timing as Emotion

2

Creative Rationale

Spatial Depth, Not Zoom

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Challenges

  • Designing motion that feels subtle, not distracting, in a mixed-reality environment.
  • Ensuring UI readability while integrating 3D spatial layers.
  • Balancing rich ambient visuals with performance-friendly motion.

Process

Impact and Results

Depth Parallax

Measurable Outcomes

Grid Reveal

Takeaways

Hover Float

1

The brief

Spatial Depth, Not Zoom

Goal

  • Explore how motion reinforces spatial depth and hierarchy in visionOS.
  • Showcase natural, fluid panel transitions that mirror Apple’s design language.
  • Create immersive interactions that make music exploration intuitive and delightful.

Challenges

  • Designing motion that feels subtle, not distracting, in a mixed-reality environment.
  • Ensuring UI readability while integrating 3D spatial layers.
  • Balancing rich ambient visuals with performance-friendly motion.

Learning Objectives

Rhythm as Hierarchy

Learning Science

Timing as Emotion

Learning Methodolgy

  • Fast (120ms)
  • Medium (240ms)
  • Slow (480ms)

Process

Impact and Results

Depth Parallax

Measurable Outcomes

Grid Reveal

Takeaways

Hover Float

Accessibility & inclusion

Light Sweep

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My work drives results. Let’s talk about yours.