RCS VR
- Role
Principal Design Technologist, VR Developer, UX Designer, UI Designer, Web Designer
- Duration
6 weeks / Completed 2021
- Tools
Unity, Unreal Engine, Adobe Photoshop, Illustrator, Dreamweaver, C++

Motion Defines Hierarchy
Spatial Depth β zoom

Rhythm = hierarchy

Timing & emotion

Hero Choreography
Album Card Motion System
Playback Bar Motion
The player becomes the pulse of the scene β continuous, glowing, subtle.
Progress bar motion timed to 6s loop using ease-in-out sine curve.

Ambient Light + Depth System

Camera Motion / Vision OS Depth

Motion System Breakdown
Principles
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Timing Map

Applied Motion

Reel
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1
Build Overview
2
Creative Rationale
Goal
Deliver a 360 VR training program within 6 weeks that allows users to identify major unit components and navigate both interior and exterior environmentsβachieving a reduction of approximately 8,000 annual training hours.
Process
- Collaborated with stakeholders to define objectives and behaviors
- Storyboarding key component interactions and learning sequences
- Built environment using Unity/Unreal Engine with optimized assets
- Integrated hotspot overlays, narration, and smooth navigation logic
- Tested across devices to ensure seamless user experience
Key Highlights
Detailed Insights
Deep Dives
Learning Science
Grounded in immersive learning principles:
- Embodied Cognition: Supports learning through spatial navigation
- Cognitive Load Theory: Simplifies complex technical visuals through environment chunking
- Dual Coding Theory: Combines audio narration with visual hotspots for deeper retention
2
Creative Rationale
Goal
Challenges
Process
Impact and Results
Measurable Outcomes
Takeaways
1
The brief
Goal
Deliver a 360 VR training program within 6 weeks that allows users to identify major unit components and navigate both interior and exterior environmentsβachieving a reduction of approximately 8,000 annual training hours.
Challenges
- Managing development within strict time and budget constraints
- Ensuring smooth cross-device compatibility within the Meta Quest ecosystem
- Providing equipment familiarity without physical access to the unit or SMEs
Learning Objectives
By the end of the module, learners will be able to:
- Identify the three main component types: Power, Network, and CMCS
- Locate the Entrance, Sections 01 and 02, Battery Compartment, and HVAC/Purge System
- Understand the purpose and function of key RCS Unit components
Learning Science
Grounded in immersive learning principles:
- Embodied Cognition: Supports learning through spatial navigation
- Cognitive Load Theory: Simplifies complex technical visuals through environment chunking
- Dual Coding Theory: Combines audio narration with visual hotspots for deeper retention
Learning Methodolgy
Focused on experiential, self-paced learning:
- 360 walkthrough animations: Interior and exterior views
- Hotspot exploration: Component-specific overlays and guided audio narration
- Optional headset or desktop-based exploration: Flexible access model
- Self-directed learning with voice-guided instruction
Process
- Collaborated with stakeholders to define objectives and behaviors
- Storyboarding key component interactions and learning sequences
- Built environment using Unity/Unreal Engine with optimized assets
- Integrated hotspot overlays, narration, and smooth navigation logic
- Tested across devices to ensure seamless user experience
Impact and Results
- Provided a safe, virtual alternative to in-person walkthroughs
- Increased equipment familiarity before live assignments
- Reduced dependence on physical access and SME availability
- Enabled broader, scalable deployment across global teams
Measurable Outcomes
- 8,000+ annual training hours eliminated
- Improved learner engagement and confidence via post-session feedback
- Faster onboarding for new technicians
Takeaways
- Immersive 360 VR enables realistic spatial understanding before field access
- Strategic use of voiceover and hotspots maximizes learning without overwhelming users
- VR-first content improves scalability and consistency in technical training
Accessibility & inclusion
- Designed with accessibility in mind: adjustable audio levels, high-contrast UI
- Plain language used across voiceover scripts and hotspot text
- Compatible with both headset and desktop experiences for wider reach















